![]() Up until then my game never took more than 10 minutes to load. I recently downloaded and installed Twilight Storms Passion Mod, along with Cmars Morphing Penis Script 1.63v2 and the sliders. Even from a camera distance of a meter or so, you won't really see it - have to be super close for it to show up. Im new to these forums, so I hope Im posting this in the right place. It is a BEAUTIFUL lovely thing but it is really only worth it if you have your graphics up high, and plan on zooming in SUPER CLOSE to your sims. It doesn't actually include a penis, but if you have a penis already in your game, it'll work on that too. This is a default replacement penis made using a mesh posted over on SexySims by Rockerduck. It works on non-defaults for me too (which is counter to what Nepomuki says above - but I have it in my game right now on two different non-default skins so I dunno). What "You Are Real" does is add texture to skintones. So I just got Sims 3 installed and have been getting mods for it. There's a list of skins compatible with each mapping type on the thread I linked there. I don't know if it works with Navetsea's skin, but I -think- it does as I'm pretty sure he uploads a different version of his skins here to MTS, without the penis texture.ĮTA: Looks like it's Cmar's that has the different mapping, and there's two options for it. This mod unlocks all the items from buydebug menu in the 'Collections' section of the build mode. I just know of this one by Cmar, which I have used in the past and works fine. This loading screen takes you to the very beginning of The Sims 3 Base Game and leads toward the Into The Future Expansion Pack, entertaining you with famous jokes. I have very little knowledge of multiple penis meshes for TS3. ![]() If the one you download uses a particular spot on the texture for the penis, and a different one doesn't use the very same part of the texture, then it's going to look weird, if you use a texture made for Penis A with Penis B, and vice-versa. It's the way it knows to apply a particular part of the texture to a particular part of the 3D model - in this case, a penis. Mapping is the way a 2-dimensional flat texture is applied to a 3-dimensional shape. ![]()
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