![]() Known in Japan as Myth of Light: Palutena's Mirror, Kid Icarus was the brainchild of Toru Osawa. The game also had one of the most amazing development stories of any title from that era-and one that sheds light on why the game looks the way it does today. The initial climb out of the Underworld is bitterly hard, though the difficulty slackens once players reach the second and third worlds. Pit himself is something of a joke: his wings serve only to slow your fall, and the game's heroic march seems to mock his every step. Kid Icarus is also infamous for its incredible difficulty: monsters will attack from right and left, and the tiniest slip leads to a fatal drop off the bottom of the screen-which scrolls ever upward, never down. There is very little else quite like it on the system, though it is often described as a cross between Metroid and Zelda. Finally, once Pit had reached the end of the stage, he would explore a massive fortress full of traps and puzzles. Along the way, Pit overcomes Zeus' trials, gaining more powerful weapons to defeat the hordes of the Underworld. Pit escapes from his Underworld prison and scales the perilous cliffs, fighting off hordes of Medusa's minions, from lowly snakes to the dangerous God of Death. In the game, players take the role of the angel Pit, who must rescue the kidnapped Goddess of Light, Palutena, from the clutches of the evil Medusa. Kid Icarus is one of the forgotten classics of the NES era, and is only just now receiving its first sequel in 21 years. ![]() On December 19, 1986, Kid Icarus was first released for the Famicom Disk System in Japan, coming out in North America in July 1987. ![]()
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